![]() If you finish the first run, you will see an exclusive finish: if you end it a second time, the second pair pilot will reveal a secret code in the final. In the pursuit, the difficulty of playing automatically increases, except at "Ostico" level, where it is simpler. In transposition for SNES, two scenarios begin again after reaching the end, and the order of the rival factions faced is fixed. If Rabio or Lepus is chosen, all 4 rival nation stages become playable. After completing the scenarios of the four rival nations, four other scenarios are made available. The beginning stages consists of randomly chosen areas from nations of unselected fighters (assuming those fighters have nations). If Rabies or Lepus are chosen, all rival nations' scenarios will be available. The first are randomly selected scenarios, those related to pilots ignored during the selection (each has a different nationality). Aero Fighters 2, Neo Geo arcade platform. ![]() Meaning: Sonic Wings) is a vertical scroll shooter, released for arcade racing in 1992 by the Video System, then converted to the Japanese Super Famicom in 1993 and to the American and European SNES in 1994. The series spans six games: Aero Fighters 1, dedicated arcade hardware, later ported to the SNES. If you are wondering about the things you are seeing there:-Aero Fighters/Sonic Wings side: Mao Mao, the F-15 and Lar.-Rabio Lepus side: Rabio, Tenukii and some power-ups. Videos Aero Fighters ( JP Japanese: ソニックウィングス About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Aero Fighters x Rabio Lepus (both from Video System) Something I wanted to draw since I played these games for the first time many years ago. ![]()
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